Investigating Possibly of Mapping in Medal of Honor Airborne

The ini in "C:\Documents and Settings\User\My Documents\EA Games\Medal of Honor Airborne(tm)\Config" - MOHAEditor.ini shows how Demiurge Studios had their development environment setup. Of course those directories are'nt there ...

[Directories]
UNR=..\MOHAGame\Content\Maps\
BRUSH=..\MOHAGame\Content\
2DS=..\MOHAGame\Content\
PSA=..\MOHAGame\Content\
COLLADAAnim=..\Engine\Content\
GenericImport=..\MOHAGame\Content\
GenericExport=..\MOHAGame\Content\
GenericOpen=..\MOHAGame\Content\
GenericSave=..\MOHAGame\Content\

But this does not look too serious as these are just assets for the maps. More serious is the lack of any .unr maps files as they all seem to be "cooked" into .xxx files. One possible way round this is to use the console in game to possibly find how the in game logic is done - spawn points and so forth and then create a map from scratch that calls the logic correctly.

To be continued ... (never say anything is impossible with modding !) ...

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